UE4 連接節(jié)點(diǎn)(overlap ended)
提問(wèn)人:周麗平發(fā)布時(shí)間:2021-04-02
將"OnActorEndOverlap"的exec輸出項(xiàng)連接至“Print String”的exec輸入項(xiàng)。然后為“In String”項(xiàng)設(shè)置
“Overlap Ended” 文本。
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“Overlap Ended” 文本。
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