lock關(guān)鍵字的使用
using System;
using System.Threading;
internal class Account
{
int balance;
Random r = new Random();
internal Account(int initial)
{
balance = initial;
}
internal int Withdraw(int amount)
{
if (balance < 0)
{
//如果balance小于0則拋出異常
throw new Exception("Negative Balance");
}
//下面的代碼保證在當(dāng)前線程修改balance的值完成之前
//不會(huì)有其他線程也執(zhí)行這段代碼來(lái)修改balance的值
//因此,balance的值是不可能小于0的
lock (this)
{
Console.WriteLine("Current Thread:"+Thread.CurrentThread.Name);
//如果沒(méi)有l(wèi)ock關(guān)鍵字的保護(hù),那么可能在執(zhí)行完if的條件判斷之后
//另外一個(gè)線程卻執(zhí)行了balance=balance?amount修改了balance的 值
//而這個(gè)修改對(duì)這個(gè)線程是不可見(jiàn)的,所以可能導(dǎo)致這時(shí)if的條件已經(jīng)
不成立了
//但是,這個(gè)線程卻繼續(xù)執(zhí)行balance=balance?amount,所以導(dǎo)致
balance可能小于0
if (balance >= amount)
{
Thread.Sleep(5);
balance = balance ? amount;
return amount;
}
else
{
return 0; // transaction rejected
} } }
internal void DoTransactions()
{
for (int i = 0; i < 100; i++)
Withdraw(r.Next(?50, 100)); }
}
internal class Test
{
static internal Thread[] threads = new Thread[10];
public static void Main()
{
Account acc = new Account (0);
for (int i = 0; i < 10; i++)
{
Thread t = new Thread(new
ThreadStart(acc.DoTransactions));
threads[i] = t;
}
for (int i = 0; i < 10; i++)
threads[i].Name=i.ToString();
for (int i = 0; i < 10; i++)
threads[i].Start();
Console.ReadLine(); } }
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